
Daydrew are typically tall and blonde haired, known for being attractive, reckless, and chivalrous
Abilities and Attributes
Pheremonal solidification – Daydrew can harden the air around themselves. This ability is severely limited by the weather (wind), and at most can stretch out a few feet. A Daydrew can always manage enough solidification to protect themselves, even in a gale.
Creation
House Daydrew was the third Sanguin house created. They were based off of Vidaea and Denali. The Daydrew started out as a traveling mercenary group who would only hire themselves out to a side they deemed was in the right of a conflict. Andrew asked the warriors of the group what they would most like to have and after a vote it was decided that a way to protect against arrows would be the most helpful.
Daydrew are the first warrior group of Sanguin Andrew and Justin created. The Daydrew did not stop their mercenary ways either, they were a company that traveled unified across the world fighting on behalf of what they thought was right for thousands of years. They became known as the shieldpeople. They originally traveled Rhey, but moved north along the Kornell Major and then even to the eastern kingdoms in their travels.
Notable Shudalew
Samon Blonke
Hamon Blonke
Other Information
Daydrew were the main fighting force that held off against houses Hurendrich, Pad Loren, and Bagroshi all at the same time during the First War Conflicts. They even held their own against direct attacks from the Rook on two occasions. They paid with their lives during La Dia de Disecta Membra when the Rook annihilated their house.
The Knights of Rhey based their chivalrous ideals of protecting the weak from the Daydrew.